FoW Tavern, a website with a bunch of articles and deck lists, including the latest winners of competitions.The FoW Database, where you can look up every card.For the Uninitiated, an article that does a better introduction to the game for Magic players than I do.The actual main site, you can have photo promo Alice stare at you.It will teach you the rules of the game pretty well. A Basic Introduction to the Game on the main website.Not to mention, if you want to get your feet wet, the starter decks are both easy to get and hold a number of staple cards as well, so there's really no wrong way to approach the game. A good competitive deck can be put together or under a hundred dollars and there's entire expansions dedicated to getting core cards in player's hands. Between passive Rulers who can go active and enter the field and a core mechanic called "chase" AKA the stack that lets you interact with your opponent on his or her own turn, it allow for you to approach deck building and various problems with a multitude of possibilities. It also mixes a lot of types cards, creating a lot of depth in how you interact with your opponent. One innovation includes a magic stone deck, separate from the main deck, which act exactly like lands from Magic, which you can always play from every turn, avoiding the usual issue of mana screw or flooding. The game is practically built around avoiding a lot of issues that its various inspirations are plagued with and developing a new meta with it. While there are tournaments, your best bet for starting is to find a local game shop that supports Force of Will and join the players there.ĭespite its youth, Force of Will has taken a lot of cues from its predecessors, allowing it to carve out a fast paced, decision intensive game with only a few sets. In Force of Will, there are three main components to a deck: Your Ruler, who acts as a leader and commander for your deck, the 40 card main deck, which hosts all of your resonators and spells, and a 10 card magic stone deck, which has all of the cards that you'll be using to cast spells with.įorce of Will is still a very young game and has only recently made its English debut in early 2015. And if you've played Hearthstone or Yugioh, you're 95% ready to go. If you've played EDH/Commander in Magic, you're about 90% set on the rules. If you know how to play Magic, you know about 70% of the rules. Really, it full on lifted the five color system. The game takes several cues from a variety of other popular card games, mostly from Magic, a little bit from everything else. Summoning resonators (AKA, creatures, minions, heroes) and casting spells from various fairy tales, mythologies, and even actual history along side the leader of your deck, the ruler, your goal is to reduce your opponent's life total to zero or run him or her out of cards in his or her deck. Force of Will is a trading card game wherein you duel against other players, much like Magic, Hearthstone, Yugioh, and Pokemon.
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